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Alex Fedorov
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    5. Reinforcement Learning for Atari (2015)

    Reinforcement Learning for Atari (2015)

    Deep Attention Recurrent Q-Network

    This work has been presented at NeurIPS Deep Reinforcement Learning Workshop 2015.

    DeepHack.Game First Place Solution

    The hackathon DeepHack.Game had a goal the improve the performance of the Google DeepMind’s Q-learning algorithm DQN. The DQN is known for its ability to play Atari 2600 games at human and superhuman levels from pixel input.

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